An entertaining play through of DBHD
And here are the results:
Seems like people thought it was funny, which is cool. Next LD I'll do better! I'll start with BGE hehe, I actually really like it, but some people seemed impressed with someone actually making a game with BGE:
Wait you actually built this in BGE, awesome, I like the graphics and the scary music, keep it up! :D
I guess it's just sort of rare, people mainly use Blender for making models, but there are so many uses it's an awesome peice of software. I'd like to try to do some more compositing sometime.
Here's a link to my game page on the LD site.
Here's the links to the game:
I guess there's issues with the runtime exports sometimes?
I started the 48 hours sort of upset that the topic wasn't "Alchemy", but got to thinking about the theme "Connected Worlds".
I eventually came up with a world of floating islands. I tried using Play Canvas (I had read a bunch of documentation and made a dumb little thing before the competition with PlayCanvas and some old assets I had from previous experiments) but after 24 hours I realized that I didn't have the velocity with the framework to produce something worthwhile in the remaining time... so I decided to take a break for a few hours, got some sleep...
... then thought about what assets I had made... nothing much really, I modeled the creepy red dude while spun out before I got any sleep and some floating islands right at the beginning:
but stopped once I realized only one animation imported at a time for the player character... I spent a lot of time trying to figure out how to program a 3rd person camera after having trouble with a FPS camera (the mouse kept hitting the edge of the screen and everything stopped...)
So... what could I do with this in the remaining time...
And I saw a bowling like game where the little creepy red guys would walk down and the player would just lob cannon balls down. I could make it fit the theme by claiming the hall was connecting our world to hell... and the creepy red guys were DEMON BABIES... hence:
DEMON BABY HALL DEFENSE.
Blender game engine was great, relatively straight forward system of sensors, controllers and actuators... and you get to use python! Trying to edit in blender was a bit of a pain though, as where your mouse is hovering determines the active panel (grr.)
But I was happy to have produced an entry after almost giving up.