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Tagged: ld48

Projects


LD30: Demon Baby Hall Defense
My first Ludum Dare

#ld30 #ld48 #blender #bge
Ludum Dare 31: The Final Screen
My second Ludum Dare entry

#ld48 #ludum dare #gamedev #blender #game jam

Posts


Results

12/31/2014

Ratings

#304 Humor 2.90
#318 Audio 3.10
#383 Mood 3.13
#451 Graphics 3.25
#585 Innovation 3.09
#806 Overall 2.95
#1034 Fun 2.45
#1090 Theme 2.91
#1742 Coolness 39%
 

I actually did better in all the categories besides "Fun"... last time I scored 2.88 only 2.45 this time. AWWWW.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40833

#ld31 #ld48 #ludum dare
12/28/2014

This time I started with the Blender game engine from the beginning.  I thought about the theme "Entire game on one screen" for a couple hours, eventually I got the idea of someone waking up from their "human screen" and being forced to explore where they came from before they sat down and partook of The Experience.  I had plans for other students to be at the desks for more fun little interactions, but time was of the essence as it is in these sorts of things.

LD page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40833

I really should've wrote this a lot sooner, but judging ends tomorrow and I need a place to post my scores this time around.  The comments on this one are much more promising... my games are still being called surreal, which I take as a complement.

#ld48

YouTube Let's Play Video

10/19/2014

An entertaining play through of DBHD laugh

#youtube #video #dbhd #ld48

My First Ludum Dare

9/4/2014

Here's a link to my game page on the LD site.

Here's the links to the game:

Linux runtime (7zip, 64.4MB) | Windows runtime (zip, 42.1MB) | Blend File (3.7MB)

I guess there's issues with the runtime exports sometimes?

I started the 48 hours sort of upset that the topic wasn't "Alchemy", but got to thinking about the theme "Connected Worlds".

I eventually came up with a world of floating islands. I tried using Play Canvas (I had read a bunch of documentation and made a dumb little thing before the competition with PlayCanvas and some old assets I had from previous experiments) but after 24 hours I realized that I didn't have the velocity with the framework to produce something worthwhile in the remaining time... so I decided to take a break for a few hours, got some sleep...

... then thought about what assets I had made... nothing much really, I modeled the creepy red dude  while spun out before I got any sleep and some floating islands right at the beginning:

but stopped once I realized only one animation imported at a time for the player character... I spent a lot of time trying to figure out how to program a 3rd person camera after having trouble with a FPS camera (the mouse kept hitting the edge of the screen and everything stopped...)

This is what I had using play canvas when I was about to give up.

So... what could I do with this in the remaining time...

And I saw a bowling like game where the little creepy red guys would walk down and the player would just lob cannon balls down.  I could make it fit the theme by claiming the hall was connecting our world to hell... and the creepy red guys were DEMON BABIES... hence:

DEMON BABY HALL DEFENSE.

Blender game engine was great, relatively straight forward system of sensors, controllers and actuators... and you get to use python!  Trying to edit in blender was a bit of a pain though, as where your mouse is hovering determines the active panel (grr.)

But I was happy to have produced an entry after almost giving up.

#bge #blender #ld30 #ld48 #playcanvas